Interactive audio,
UX sound design,
sonic identity.
Sound Designer specializing in interactive audio implementation and UX sound design for mobile applications — crafting cohesive sonic identities that enhance engagement and give users clear interaction feedback.
About
Sound Designer specializing in interactive audio implementation and UX sound design for mobile applications. Experienced in creating cohesive sonic identities that enhance user engagement while providing clear feedback for interactions. Combines technical implementation skills with creative sound design to craft meaningful audio experiences.
Experience
Sound Designer
- Lead sound designer for tech clients including Hinge Health, xAI, Meta, and Roblox
- Design and implement interaction sounds for mobile and web applications
- Develop scalable audio pipelines and workflows for product teams
- Create sonic identities aligned with brand values and user experience goals
Sound Designer (Contract)
- Designed interaction sounds for mobile health applications serving 70k+ daily users
- Collaborated with UX designers to map user journeys and identify key interaction points
- Built custom implementation pipelines using Wwise integrated with Unity
- Created a modular sound system with adaptive behaviors for different interaction types
- Implemented A/B testing framework that achieved 18% increase in user session duration
- Established scalable audio guidelines for engineering teams to implement independently
Education
B.M. Music Theory and Composition for Film and Multimedia
Sound Spatialization and Synthesis
Certifications
Selected projects
midi-audio-recorder
A field recorder on steroids: two stereo pairs and a MIDI keyboard captured on one keystroke, into timestamped take folders, with live scope and keyboard feedback.
View on GitHub → Public repo · Pythoncanvas-generator_spotify
Turns static album art into a Spotify Canvas — BPM-synced glitch animation and transitions, exported to spec at 720×1280.
View on GitHub → Public repo · Web Audioaudioqr-pwa
Audio QR, live at audioqr.lufs.audio — encodes a short pointer into sound that survives speaker to air to microphone, and decodes it back. A ggwave FSK modem with Reed–Solomon underneath; the verifier proves byte-exact round trips and reports the SNR floor where decoding still holds.
View on GitHub →Skills
Wwise · FMOD
Pro Tools · Logic Pro X · Ableton Live
Unity · Unreal Engine 5
Python · Lua
Max/MSP · Pure Data · Metasounds
Audio pipeline development · Adaptive sound behaviors · User testing
Get in touch
Available for interactive audio and UX sound-design work — email is the fastest way to reach me.
daniel@lufs.audio · (714) 616-1558