⚙ Tune
Sound Designer

Interactive audio,
UX sound design,
sonic identity.

Sound Designer specializing in interactive audio implementation and UX sound design for mobile applications — crafting cohesive sonic identities that enhance engagement and give users clear interaction feedback.

Education NYU Steinhardt B.M. Music Theory and Composition for Film and Multimedia 2015–2019 · New York, NY
Specialization IRCAM Sound Spatialization and Synthesis 2017 · Paris, France
Certifications Wwise · UE5 CompTIA A+, CompTIA Network+, CompTIA Security+, Q-SYS, Dante Certification in progress 2 earned · 5 in progress
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About

Sound Designer specializing in interactive audio implementation and UX sound design for mobile applications. Experienced in creating cohesive sonic identities that enhance user engagement while providing clear feedback for interactions. Combines technical implementation skills with creative sound design to craft meaningful audio experiences.

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Experience

July 2024 – Present · Remote
LUFS Audio

Sound Designer

  • Lead sound designer for tech clients including Hinge Health, xAI, Meta, and Roblox
  • Design and implement interaction sounds for mobile and web applications
  • Develop scalable audio pipelines and workflows for product teams
  • Create sonic identities aligned with brand values and user experience goals
May 2022 – July 2024 · San Francisco, CA
Hinge Health

Sound Designer (Contract)

  • Designed interaction sounds for mobile health applications serving 70k+ daily users
  • Collaborated with UX designers to map user journeys and identify key interaction points
  • Built custom implementation pipelines using Wwise integrated with Unity
  • Created a modular sound system with adaptive behaviors for different interaction types
  • Implemented A/B testing framework that achieved 18% increase in user session duration
  • Established scalable audio guidelines for engineering teams to implement independently
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Education

2015–2019 · New York, NY
NYU Steinhardt

B.M. Music Theory and Composition for Film and Multimedia

2017 · Paris, France
IRCAM

Sound Spatialization and Synthesis

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Certifications

Certified Wwise Certification Audiokinetic
Certified Unreal Engine 5 School of Video Game Audio
In progress CompTIA A+ ACI Learning
In progress CompTIA Network+ ACI Learning
In progress CompTIA Security+ ACI Learning
In progress Q-SYS QSC
In progress Dante Certification Audinate
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Selected projects

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Skills

Audio Software

Wwise · FMOD

DAWs

Pro Tools · Logic Pro X · Ableton Live

Game Engines

Unity · Unreal Engine 5

Scripting

Python · Lua

Node‑based

Max/MSP · Pure Data · Metasounds

Specialties

Audio pipeline development · Adaptive sound behaviors · User testing

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Get in touch

Available for interactive audio and UX sound-design work — email is the fastest way to reach me.

daniel@lufs.audio  ·  (714) 616-1558