Audio,
and the systems
that run it.
I work where audio meets infrastructure — designing sound and building the systems that deliver it reliably at scale.
About
I work where audio meets infrastructure — designing sound and building the systems that deliver it reliably at scale. My background spans interactive audio and UX sound design for products used by millions, and self-hosted, agent-first pipelines that automate production without giving up correctness or control. Whether the question is how something should sound or how the signal, tooling, and delivery hold together, I've usually worked both ends of it.
Skills
Experience
Founder — Sound & Systems
- Sound design and audio implementation for tech clients including Hinge Health, xAI, Meta, and Roblox
- Built LUFS Workchain — a YAML-driven, agent-first audio-processing engine — and the verification pipeline behind it
- Self-host the production infrastructure: homelab, Cloudflare-tunneled services, CI/CD, and streaming (catalog.lufs.audio on Cloudflare R2)
Sound Designer (Contract)
- Designed the interaction-sound system for mobile health apps serving 70k+ daily users
- Built the Wwise/Unity implementation pipelines and an A/B testing framework (+18% session duration)
- Wrote guidelines that let engineering teams implement audio independently
Education
B.M. Music Theory and Composition for Film and Multimedia
Sound Spatialization and Synthesis
Selected projects
LUFS Workchain
Agent-first audio-processing engine — the intersection of sound craft and production infrastructure
catalog.lufs.audio
Self-hosted music catalog: Astro + Svelte, streaming from Cloudflare R2 via a signing Worker
Multi-agent production mesh
Cloud + local agents automating audio and web workflows against a shared knowledge base
Get in touch
Open to roles across audio, infrastructure, and where they meet — email is the fastest way to reach me.
daniel@lufs.audio · (714) 616-1558